Guiding Lands

A very comprehensive guide with every single detail about the Guiding lands. Reading this guide will literally give you everything you need to master hunter in the Guiding Lands!


How to Unlock the Guiding Lands


To put it simply, beat Monster Hunter World: Iceborne's main story. After credits role, speak to the Field Team Leader in Seliana, and you'll depart toward the Elder's Recess to look for Ruiner Nergigante. However, this is simply a ruse, and instead you'll be treated to a cutscene before landing in the Guiding Lands, which appears to have multiple biomes in one place.

First Exploration

Handler and player in Guiding Lands during a cutscene.

You and your handler land, and get a gander at what looks like the Ancient Forest. Pick up the "Signs of a Turf War" in front of you, then continue following your Handler on a small tour of the Guiding Lands. After making camp, the Handler states that the tracks you found (Signs of a Turf War) have an odd secretion unique to this new region. Head down to Area 2 to trigger a cutscene. You stumble into an area that looks like the Wildspire Waste as Rathalos, Diablos, and a new monster to Iceborne, Zinogre, battle it out.

          
          You won't be able to fight Zinogre just yet. Go back to Seliana using the "End Expedition" option in the menu. See How to Unlock Zinogre in Monster Hunter World: Iceborne for full instructions.
          
      

From now on, you can choose to go to the Guiding Lands on an expedition from the Quest Board or the world map.

Diablos toppled down.

How the Guiding Lands Work

The Guiding Lands are what constitutes the main crux of Monster Hunter World: Iceborne's endgame. They consist of a new map that features biomes that equate to six of the previous larger biomes you've been to, each transitioning from one into another. The six included biomes here are the Forest Region taking after the Ancient Forest, the Coral Region representing the Coral Highlands, the Rotted Region as the ambassador for the Rotten Vale, the Wildspire Region as the companion to the Wildspire Waste, Tundra Region representing the Hoarfrost Reach, and the Volcanic Region representing parts of the Elder's Recess. Each Region in the Guiding Lands has a Level associated with it, which will unlock new monsters and tempered monsters as the level rises.

How to Increase Region Levels


As you research large monsters in the regions, your region level incrementally increases. Region Levels affect the species of monsters that will appear in the Guiding Lands, as illustrated by the Regional Monster Charts below. Anything that awards Research Points will also incrementally increase a Region's level, such as:

  1. Pick up monster tracks in that region.
  2. Break monster parts in the region.
  3. Break monster parts of a monster native to that region.
  4. Capture or slay monsters in the region.
  5. Capture or slay monsters native to that region.
  6. Trapping a monster. Know that increasing one Region's level will decrease the others.
          
              As you get to higher region levels within the Guiding Lands, it becomes very difficult to keep all levels up simultaneously, as hunting a monster within one region will decrease another, especially if that monster is exclusive to a single region. 
              I recommend trying to level up one or two regions and letting the others fall. Then you can switch when you're ready to.
          
      

For Example
Anjanath can be lured to both the Forest and Wildspire Regions. If it's lured to the Forest Region, but you mostly fight it and then slay it in the Wildspire Region, the Wildspire Region will be affected more than the Forest Region, though both will increase. The other regions that Anjanath is not native to will decrease incrementally.

How to Tell Which Monsters Increase Which Region Level


To tell which Region a monster is endemic to, and in turn, which region it will provide experience to, go to the following from anywhere:
Options > Info > Check Special Tracks
You can only see this once you've analyzed tracks for that monster. You can also reference the Guiding Lands Regional Monster List below.

How to Lure Monsters


Monsters in The Guiding Lands usually leave behind special tracks from Signs of a Turf War. You can also get special tracks by slaying or capturing monsters, or by breaking a large monster's body part. Once you fully analyze the special tracks, you can use these to lure out monsters from a specific region. You can do this by talking to the Handler at one of the campsites, then choose which specific monster you lure at which region. After a little while, the monster should appear at the region you chose. When the region's level is high enough, any monster that you lure will automatically be a tempered variant.

Region Level Cap Master Rank Requirements


At first, your Guiding Lands Region Levels will be capped at 4. The Region Level Cap will rise as your Master Rank increases. You must complete new Assigned Quests to continue increasing your Master Rank Level.

  • MR Any - Up to Region Level 4
  • MR 49: Sleep Now in the Fire - Up to Region Level 5
  • MR 69: Big Burly Bash - Up to Region Level 6
  • MR 99: To the Very Ends With You - Up to Regional Level 7
  • How to Find New Monsters in the Guiding Lands


    Zinogre

    Zinogre isn't the only new monster found within the Guiding Lands. Leveling up the different regions can trigger quests to appear within the guiding lands to hunt different monsters. Here is the list of monsters you can find in the Guiding Lands and how to unlock them.

  • Zinogre - Zinogre will appear after completing the first set of Fanged Wyvern special tracks analysis. See How to Unlock Zinogre in Monster Hunter World: Iceborne for more information.
  • Yian Garuga - Increase the Forest Region level to 3. Unlocks the Assigned Quest Return of the Crazy One.
  • Scarred Yian Garuga - Increase the Forest Region to Level 6. This requires Master Rank 69.
  • Brute Tigrex - Increase Rotted Region to Level 6. This requires Master Rank 69.
  • Gold Rathian - Increase Wildspire Region to Level 6. This requires you to reach Master Rank 69.
  • Silver Rathalos - Increase Coral Region to Level 6. This requires you to reach Master Rank 69.
  • Rajang - Completion of a Special Assignment: Reveal Thyself, Destroyer to Unlock Volcanic Region.
  • Stygian Zinogre - Completion of a Special Assignment: Across The Lost Path to Unlock Tundra Region.
  • Resource Information


    Bonepiles, Mining Outcrops

    Player looking at a Giant Bonepile

    Each Region in the Guiding Lands has Bonepiles and Mining Outcrops that give special materials that can't be obtained anywhere else. There are two different progress bars for Resource Levels of each Region, one for Bonepiles, and one for Mining Outcrops. You can find this by tabbing over to Resource Information from Region Levels within your Map. You'll increase the progress of these bars each time you gather from a Bonepile or Mining Outcop. The higher the bar, the more variety of items you'll be able to get from gathering points.

    Player looking at a Giant Mining Outcrop

    When the bar is leveled up all the way, a single special gathering point will spawn that can be mined once ever. An exclamation point will appear next to the progress bar when this occurs. This gathering point guarantees the rare, unique item from that region. Then, the bar needs to be leveled back up again for another point to spawn again.

    Monster Materials in the Guiding Lands

    When you fight monsters in the Guiding Lands, carve them, break their parts, or flinch shot them, they often drop special materials unique to the Guiding Lands. These take the form of two unique items per monster species -- one for the normal version, one for the tempered version (e.g. a Barioth might drop Coldblooded Icefang, but a Tempered Barioth will only drop Tempered Icefangs). Note that due to a bug, one point of Geologist will double the number of drops - always equip Geologist in the Guiding Lands. In addition to the unique materials, monsters will also drop bones common to many species, and tempered monsters will drop spiritvein gems used for master rank augmenting. The bone system is explained below:

    Non-Tempered Monsters

  • 1 Star Monsters drop Fierce Dragonvein Bone
  • 2 Star Monsters drop Heavy Dragonvein Bone
  • 3 Star Monsters drop Dragonvein Solidbone
  • Elder Dragons drop Elder Dragonvein Bone
  • Tempered Monsters

  • Threat level 1 Monsters drop Spiritvein Slogbone and Spiritvein Gem Shard
  • Threat level 2 Monsters drop Spiritvein Solidbone and Spiritvein Gem
  • Some Threat level 2 Monsters drop Spiritvein Solidbone and Great Spiritvein Gem
  • Threat level 3 Monsters drop Elder Spiritvein Bone and Great Spiritvein Gem
  • You should strive to kill one of each monster (in its tempered form, if any) so that you can elder meld to transmute higher tier materials into lower tier materials as necessary.
  • Guiding Lands Gathering Materials

    Detailed Image of Gathering Materials in the Guiding Lands.

    Region Gathering Path


    Forest Region

    Wildspire Region

    Coral Region

    Rotten Region

    Volcanic Region

    Tundra Region

    Helpful Gathering Build


  • Self Improvement - Speed Boost
  • Stamina Use Reduction (L) - Slower Stamina depletion
  • Tool Use Drain Reduced (L) - Longer Mantle Times
  • Echo Song - Max Stamina Up & Recovery
  • Source: DarcBlade YouTube

    List of Monster Materials


    There is no special images here, as to make it easier for players to simply use "Control + F" to find their targeted info.

    Monster Normal Material Tempered Material
    Anjanath Flickering Flamepelt
    Forest / Wildspire
    (1, 2, 3, 4)
    Tempered Flamepelt
    Forest / Wildspire
    (5, 6, 7)
    Fulgur Anjanath Crackling Thunderpelt
    All Regions
    (1, 2, 3, 4)
    Tempered Thunderpelt
    All Regions
    (5, 6, 7)
    Banbaro Ancient Great Horn
    Coral / Rotten / Volcanic / Tundra
    (1, 2, 3)
    Forest / Wildspire
    (2, 3)
    Tempered Great Horn
    All Regions
    (4, 5, 6, 7)
    Barioth Coldblooded Icefang
    Tundra
    (2, 3, 4, 5)
    Tempered Icefang
    Tundra
    (6, 7)
    Barroth Muddy Crown
    Wildspire
    (1, 2, 3)
    Tempered Crown
    Wildspire
    (4, 5, 6, 7)
    Blackveil Vaal Hazak Twilight Fang
    Rotten
    (5, 6)
    Tempered Twilight Fang
    Rotten
    (7)
    Brachydios Glossy Ebonshell
    Volcanic
    (2, 3, 4, 5)
    Tempered Ebonshell
    Volcanic
    (6, 7)
    Diablos Twisted Bravehorn
    Wildspire
    (2, 3, 4)
    Twisted Temperhorn
    Wildspire
    (5, 6, 7)
    Black Diablos Blackcurl Tyranthorn
    Wildspire
    (3, 4, 5)
    Blackcurl Temperhorn
    Wildspire
    (6, 7)
    Dodogama Heavy Jaw
    Volcanic
    (1, 2, 3, 4, 5, 6, 7)
    N/A
    Glavenus Smoldering Tailedge
    Wildspire
    (2, 3, 4, 5)
    Forest / Volcanic
    (3, 4, 5)
    Tempered Tailedge
    Forest / Wildspire / Volcanic
    (6, 7)
    Acid Glavenus Honed Tailblade
    Rotten
    (3, 4, 5)
    Tempered Tailblade
    Rotten
    (6, 7)
    Great Girros Night Hood
    Rotten
    (1, 2, 3, 4, 5, 6, 7)
    N/A
    Great Jagras Rugged Mane
    Forest
    (1, 2, 3, 4, 5, 6, 7)
    N/A
    Kirin Solemn Azure Horn
    Coral
    (5, 6)
    Tempered Azure Horn
    Coral
    (7)
    Kulu-Ya-Ku Colorful Plume
    Wildspire
    (1, 2, 3, 4, 5, 6, 7)
    N/A
    Kushala Daora Stormcall Steelwing
    Forest / Volcanic
    (5, 6)
    Tempered Steelwing
    Forest / Volcanic
    (7)
    Lavasioth Incandescent Magmafin
    Volcanic
    (1, 2, 3)
    Tempered Magmafin
    Volcanic
    (4, 5, 6, 7)
    Legiana Smooth Icehide
    Coral / Tundra
    (2, 3, 4)
    Tempered Icehide
    Coral / Tundra
    (5, 6, 7)
    Shrieking Legiana Crystal Frozenhide
    Tundra
    (3, 4, 5)
    Tempered Frosthide
    Tundra
    (6, 7)
    Namielle Enchanting Finehide
    Coral
    (5, 6)
    Tempered Trancehide
    Coral
    (7)
    Nargacuga Assassin Cutwing
    Forest
    (2, 3, 4, 5)
    Coral
    (3, 4, 5)
    Tempered Cutwing
    Forest / Coral
    (6, 7)
    Odogaron Fatal Rendclaw
    Rotten
    (2, 3, 4)
    Coral
    (3, 4)
    Tempered Rendclaw
    Coral / Rotten
    (5, 6, 7)
    Ebony Odogaron Soulrender Talon
    All Regions
    (3, 4, 5)
    Tempered Talon
    All Regions
    (6, 7)
    Paolumu Rubbery Shell
    Coral
    (1, 2, 3)
    Tempered Rubbery Shell
    Coral
    (4, 5, 6, 7)
    Nightshade Paolumu Obsidian Fur
    Wildspire
    (1, 2, 3, 4)
    Forest
    (2, 3, 4)
    Tempered Hide
    Forest / Wildspire
    (5, 6, 7)
    Pukei-Pukei Fragrant Poison Sac
    Forest / Wildspire
    (1, 2, 3)
    Tempered Poison Sac
    Forest / Wildspire
    (4, 5, 6, 7)
    Coral Pukei-Pukei Hydrated Sac
    Coral
    (1, 2, 3)
    Tempered Torrent Sac
    Coral
    (4, 5, 6, 7)
    Radobaan Inkstained Oilshell+
    Rotten
    (1, 2, 3)
    Tempered Oilshell+
    Rotten
    (4, 5, 6, 7)
    Rajang Bloodthirsty Glimmerpelt
    Forest / Wildspire / Coral / Rotten / Tundra
    (3, 4, 5, 6, 7)
    Volcanic
    (3)
    Tempered Glimmerpelt
    Volcanic
    (7)
    Rathalos King's Scale
    Forest
    (2, 3, 4)
    Volcanic
    (4, 5)
    Tempered Red Scale
    Forest / Volcanic
    (5, 6, 7)
    Azure Rathalos Azure Scale
    Forest
    (3, 4, 5)
    Volcanic
    (4, 5)
    Tempered Azure Scale
    Forest / Volcanic
    (6, 7)
    Silver Rathalos Moonlight Scale
    Volcanic
    (6, 7)
    Coral
    (6)
    Tempered Silver Scale
    Coral
    (7)
    Rathian Queen's Scale
    Wildspire
    (1, 2, 3, 4)
    Forest
    (2, 3, 4)
    Tempered Green Scale
    Forest / Wildspire
    (5, 6, 7)
    Gold Rathian Scorching Scale
    Volcanic
    (6, 7)
    Wildspire
    (6)
    Tempered Gold Scale
    Forest / Wildspire
    (7)
    Pink Rathian Pink Scale
    Wildspire / Coral
    (2, 3, 4)
    Tempered Pink Scale
    Wildspire / Coral
    (5, 6, 7)
    Ruiner Nergigante Extinction Greathorn
    Forest / Wildspire / Coral / Rotten / Volcanic
    (5, 6, 7)
    Tundra
    (5, 6)
    Annihilating Temperhorn
    All Regions
    (7)
    Savage Deviljho Bloodstained Ebonhide
    All Regions
    (5, 6)
    Spattered Hide
    All Regions
    (7)
    Seething Bazelgeuse Crimson Blastscale
    Volcanic
    (4, 5, 6)
    Tempered Blastscale
    Volcanic
    (7)
    Teostra Hellfire Mane
    Wildspire / Volcanic
    (5, 6)
    Tempered Crimson Mane
    Wildspire / Volcanic
    (7)
    Lunastra Azure Mane
    Wildspire / Volcanic
    (5, 6)
    Tempered Azure Mane
    Wildspire / Volcanic
    (7)
    Tigrex Strongman's Jaw
    Rotten
    (2, 3, 4, 5)
    Forest / Wildspire / Volcanic / Tundra
    (3, 4, 5)
    Tempered Jaw
    Forest / Wildspire / Rotten / Volcanic / Tundra
    (6, 7)
    Brute Tigrex Shuddering Darkjaw
    Rotten
    (6)
    Tempered Ebonjaw
    Rotten
    (7)
    Tobi-Kadachi Blinding Cathode
    Forest
    (1, 2, 3)
    Tempered Cathode
    Forest
    (4, 5, 6, 7)
    Viper Tobi-Kadachi Enticing Viperthorn
    Tundra
    (1, 2, 3, 4)
    Tempered Viperthorn
    Tundra
    (5, 6, 7)
    Tzitzi-Ya-Ku Dazzling Photophore+
    Coral
    (1, 2, 3, 4, 5, 6, 7)
    N/A
    Uragaan Metallic Scute
    Volcanic
    (2, 3, 4)
    Tempered Scute
    Volcanic
    (5, 6, 7)
    Velkhana Aurora Crownhorn
    Forest / Wildspire / Coral / Volcanic / Tundra
    (5, 6)
    Tempered Crownhorn
    Forest / Wildspire / Coral / Volcanic / Tundra
    (7)
    Yian Garuga Sinister Silverpelt
    Forest
    (3, 4, 5)
    N/A
    Scarred Yian Garuga N/A Tempered Silverpelt
    Forest
    (6, 7)
    Zinogre Charged Deathly Shocker
    Forest / Coral
    (2, 3, 4, 5)
    Tempered Shocker
    Forest / Coral
    (6, 7)
    Stygian Zinogre Gushing Dragonhold
    Tundra
    (4, 5, 6)
    Tempered Dragonhold
    Tundra
    (7)

    Augmentation


    Rarity 10

    Rarity 10 Augmentation Spreadsheet

    Rarity 11

    Rarity 11 Augmentation Spreadsheet

    Rarity 12

    Rarity 12 Augmentation Spreadsheet

    How to Analyze Special Tracks / Lure Out Monsters


    As you hunt monsters, break monster parts, and pick up Signs of a Turf War in the Guiding Lands, you may get a progress bar on the side of your main screen. It will say a type of monster such as "Fanged Wyvern" and then have a few dots ending in a footprint. These are special tracks left by monsters within the Guiding Lands, and are how you come to be able to lure out specific monsters at your leisure. Each dot represents a stage of progress. The monster you can lure out once the analysis is complete will fall under the category of the track. The length of the bar often will indicate how rare of a monster it is. A Great Jagras may only have 2 dots while an Elder Dragon may have 8. Here's how to progress the analysis level:

    1. Break Monster Parts
      Find a monster in the Guiding Lands, and break a part. This is the only way to guarantee your current analysis progress level will go up. Also, this only works once per individual monster, so it may be most efficient to go from monster to monster breaking parts. Lastly, try to go after a monster that shares the category of your current track being analyzed for a bonus. For example, breaking a part from Rathalos, a Flying Wyvern, will increase a Flying Wyvern special track progress bar by two instead of one. If you break a part from the monster whose track you're analyzing, it will be completed instantly!
    2. Collect Signs of a Turf War

      There are some special tracks marked as “Signs of a Turf War.” Collecting these guarantees at least one track is received, either an entirely new one or progress on a current one, depending on what type of monster left it behind. These Turf War signs will pop up in the same spots, so be on the look out for larger-than-usual piles of remains or goo on walls.
    3. Kill or Capture Monsters
      Killing or capturing a monster in the Guiding Lands only gives you a chance to unlock new special tracks to analyze or increase your current track’s levels, but the type of monster doesn’t matter.
    4. Defeat Tempered Monsters
      Defeating a Tempered Monster in the Guiding Lands guarantees that either one of your current analysis bars will be completed automatically, or you'll receive a pre-completed analysis track immediately.
    You can also collect materials from gathering points and pick up tracks for a chance to progress special track analysis, but we found these instances to be rare. Once you've fully analyzed a monster's special tracks, talk to your Handler to lure the monster out into the Guiding Lands using pheromones. This is a one time use option! Once it's lured out, you'll have to analyze a new set of tracks to lure out a new monster. However, you can bank as many of these "lures" as you'd like.
              
                  You can find all your analyzed monsters so far along with your current analyzation progress under the info tab on the options menu.
              
          

    Guiding Lands Regional Monster List


    This section lists all the Regions and the monsters found within them at the different levels.

    In General:

  • At Level 4, Tempered Monsters will begin to spawn
  • At Level 5, Elder Dragons will begin to spawn
  • At Level 6, Tempered Monsters and Elder Dragon will primarily spawn
  • At Level 7, Tempered Elder Dragons will spawn
  • Guiding Lands Region Monster Spawn

    Guiding Lands Region Monster Spawn Spreadsheet

    Forest Region

    Forest Region Level 1

    Forest Region Level 2

    Forest Region Level 3

    Forest Region Level 4

    Forest Region Level 5

    Forest Region Level 6

    Forest Region Level 7

    Wildspire Region

    Wildspire Region Level 1

    Wildspire Region Level 2

    Wildspire Region Level 3

    Wildspire Region Level 4

    Wildspire Region Level 5

    Wildspire Region Level 6

    Wildspire Region Level 7

    Coral Region

    Coral Region Level 1

    Coral Region Level 2

    Coral Region Level 3

    Coral Region Level 4

    Coral Region Level 5

    Coral Region Level 6

    Coral Region Level 7

    Rotten Region

    Rotten Region Level 1

    Rotten Region Level 2

    Rotten Region Level 3

    Rotten Region Level 4

    Rotten Region Level 5

    Rotten Region Level 6

    Rotten Region Level 7

    Volcanic Region

    Volcanic Region Level 1

    Volcanic Region Level 2

    Volcanic Region Level 3

    Volcanic Region Level 4

    Volcanic Region Level 5

    Volcanic Region Level 6

    Volcanic Region Level 7

    Tundra Region

    Tundra Region Level 1

    Tundra Region Level 2

    Tundra Region Level 3

    Tundra Region Level 4

    Tundra Region Level 5

    Tundra Region Level 6

    Tundra Region Level 7